Think about how you learn in school in a digital way. How often the multimedia is use d to describe the thoughts and images through virtual reality! Well, the answer may vary from person to person. but the basic concept is technology has made us impatient as we all want to learn fast now. There is frustration and challenges in using the digital tools that improve outcome of the students. But educational digitization has emerged as a greater way of learning.
The educational digital process itself evolves from its users as they add possibilities and improving their performance. Computers and Learning (OECD) incidentally shows how clickstream and tracking navigation in digital readers can be used to see how students process online text and arrive at the answer in different ways. Companies like Renaissance Learning can point to the small margins of usage of its reading program, separating the top performing and lagging students.
Amazon like edtech companies are also starting to build algorithms that can make learning more personal. For example, based on behaviors of successful students, we can predict whether a learner is on track or at risk allowing teachers to intervene and provide assistance when a student most needs help before they fall behind. It also allows education content creators to tweak learning based on how a student interacts with it and progresses in subsequent activities. Thus learning products should continually evolve to benefit learners and learning.
Secondly, Adaptive learning technologies today address what a student knows and can do. Programs such as Knewton alter what lessons are offered based on how individual students do in solving problems and where they may have gaps in knowledge. Technology can reduce the frustration and boredom students go through while learning, according to DARPA. For instance, Researchers have tracked student emotions while using Crystal Island–a game-based learning environment– and used that research to predict how students will react in other learning situations.
Also, teachers can now use the enormous amounts of data gathered in rich environments, such as games and virtual reality, to understand student progress and where to go next, in a way that’s personalized for each student. SimCityEdu: Pollution Challenge, developed by GlassLab Games where students learn how city-planning is impacted by environmental issues. This helps teachers better evaluate how a student solves problems, rather than just the final product of their work.
Every classroom in the developed countries is moving to complete use of multimedia in the classroom than using printed texts. Thus the volume of tools available to teachers has increased dramatically. These digital tools are rooted in research, pedagogy and continuous improvement.