On Monday, Oculus, the virtual reality company which Facebook purchased for $2 billion two years ago, launched its much-speculated Oculus Rift system. The system is composed of a headset, camera and game controller.
For quite a while, the trusts and longs for some virtual reality fans could be summed up with two words: Oculus Rift. Oculus co-founder Palmer Luckey took an innovation that a great many people considered a retro interest and persuaded them that it could change the world. The Rift let you skydive without a parachute. It offered artists some assistance with showing the world through someone else’s eyes. It places you in fictional settings that went from kaiju-battling robots to Jerry Seinfeld’s loft.
The $599 Rift is packed with sharp and mindful touches, beginning with the delightfully delicate case made of rubber, which makes the entire thing feel like a cyberpunk hacker’s console. The all-dark headset is absolutely downplayed by hardware standards, with a front of the smooth rubber, sides covered in coarse fabric, and lenses encompassed by a web of lycra. It’s tied to a PC by a single wire, which runs out your left sanctuary and along one of the movable side straps.
You will have to pay $1,500 to get the rift when bundled with a powerful computer. Oculus is the first company to bring a virtual reality product of this kind to consumers. However, HTC and Sony are also preparing to come up with similar items this year from.
“People who try it say it’s different from anything they’ve ever experienced in their lives,”
Mr. Zuckerberg wrote in a Facebook post when he announced the Oculus acquisition.
“But this is just the start. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”
- It is light and pleasant
- It’s completely efficient at submerging you in virtual worlds
- Has a perfect ecosystem of VR apps and games.
- Requires an effective gaming PC
- It’s excessively costly for most people
- Wearing its glasses is a little uncomfortable
- It might cause motion sickness
- Motion controller is not available at launch
The Oculus Rift is what our generation used to think the future would hold. If you’ve seen Johnny Quest on Cartoon Network, you’d know how fascinating the idea is of putting on a headset and being transported into another world.
Now it seems that idea is no longer a work of fiction.